Sep 03, 2008, 08:07 PM // 20:07
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#1
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Frost Gate Guardian
Join Date: Mar 2006
Location: Europe
Guild: Temple Of Love
Profession: R/E
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Ursan challenge to Anet
well its easy
A - Do global online count of players/time played for 1 week
B - Make ursan return old setup for 1 week and do global online count of players/time played too
C - Post the scores in all GW forums
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Sep 03, 2008, 08:07 PM // 20:07
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#2
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Furnace Stoker
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They already did, except for C. Most likely.
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Sep 03, 2008, 08:10 PM // 20:10
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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What, might I ask, are we supposed to take from this?
And like Necrid said, guaranteed it's been done.
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Sep 03, 2008, 08:15 PM // 20:15
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#4
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The ursan nerf was good and made of chocolate, and may flights of angels sings it to rest.
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Sep 03, 2008, 08:17 PM // 20:17
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Actually what would be more interesting is to check what effect the change had on forming parties.
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Sep 03, 2008, 08:20 PM // 20:20
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#6
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Desert Nomad
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actually what would be more interesting is to make ursan the next smiter's boon and then lock ursan that way and use a random unknown password to lock it so they're never tempted to change ursan back for even a moment.
lulz i rly don't care what they do with ursan, but that would certainly be more interesting.
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Sep 03, 2008, 08:21 PM // 20:21
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#7
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Frost Gate Guardian
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Ursan is dead get over it.
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Sep 03, 2008, 08:23 PM // 20:23
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#8
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Ascalonian Squire
Join Date: Sep 2007
Location: Somewhere down the road.
Guild: Make love not [War]
Profession: Rt/
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Quote:
Originally Posted by plasmasword
Ursan is dead get over it.
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R.I.P the ursan-ers of guild wars.
PARTY TIME PEEPS!!
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Sep 03, 2008, 08:27 PM // 20:27
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#9
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Damn I might have to start playing again....hmmm
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Sep 03, 2008, 08:36 PM // 20:36
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#10
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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lawl I saw someone in Umbral the other day trying to say that anet lost tons of customers by nerfing ursan. My question is: What did they do before GW:EN?
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway
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Sep 03, 2008, 08:40 PM // 20:40
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#11
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Forge Runner
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Am I the only one here who still uses ursan?
Arcane mimicry+Assassin's Promise= Ursan recharge
I like the new ursan because it is less imba, but deals more dmg to lower leveled enemies because of the slashing damage. Ursan Rage is even better because now it chases after enemies as well
Last edited by Lishy; Sep 03, 2008 at 08:42 PM // 20:42..
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Sep 03, 2008, 08:55 PM // 20:55
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#12
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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People considered godly players are now given advice to because they're still using ursan.
Please no reverse this is just too good.
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Sep 03, 2008, 08:56 PM // 20:56
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#13
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Desert Nomad
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Quote:
Originally Posted by Phaern Majes
Damn I might have to start playing again....hmmm
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why? nothing's changed, this is just somebody's sardelac - er, i mean suggestion.
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Sep 03, 2008, 08:57 PM // 20:57
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: Netherlands
Guild: [WitB]
Profession: W/
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Of course ANet would like to have as many players playing as possible, but purely from a maintainance point of view;
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB.
- People already paid for the games, the more they play, the more it costs ANet.
- They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway.
Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining
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Sep 03, 2008, 09:34 PM // 21:34
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#15
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Originally Posted by EroChrono
Of course ANet would like to have as many players playing as possible, but purely from a maintainance point of view;
- People buying the game, at first instance, couldn't care less wether the game has a good UB or a bad UB.
- People already paid for the games, the more they play, the more it costs ANet.
- They aren't going to make any profit on selling character slots from UB fanatics, as they only need 1 character slot anyway.
Of course, they need to keep their clientele for GW2, but if GW2 is gonna be Ursan-esque they lose the big half of their current/former clients, if not they'll lose the smaller half of their clients, as UB fanatics are currently still playing and complaining
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How can a half of the number of clients be smaller then the other half. If it is half they are equal!
/FAIL
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Sep 03, 2008, 09:46 PM // 21:46
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Mr. Undisclosed
lawl I saw someone in Umbral the other day trying to say that anet lost tons of customers by nerfing ursan. My question is: What did they do before GW:EN?
Oh another thing I forgot to put in, even if people did leave because of the ursan nerf its not really a loss because they're all baed players anyway
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LOL, think about it before you comment. They lost customers that had not bought the game yet. That hurts the wallet. Your way of thinking is a bit shortsighted, try a class in Economics next semester.
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Sep 03, 2008, 09:47 PM // 21:47
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#17
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Takes less than a week to get a SY! Imbagon ready to go. Then, any class is welcome, and usually only 1 monk is needed. Good job nerfing Ursan though, really stellar. Oh, and the Perma-Dwayna Dervish also rocks, since AoE scythe damage is very nice, and hex removal is really nice...
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Sep 03, 2008, 09:51 PM // 21:51
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#18
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
The ursan nerf was good and made of chocolate, and may flights of angels sings it to rest.
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QFT times infinity woo
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Sep 03, 2008, 09:54 PM // 21:54
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#19
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Quote:
Originally Posted by Stockholm
LOL,they should think about it before they comment. They lost customers that had not bought the game yet. That hurts the wallet. Their way of thinking is a bit shortsighted, and they should try a class in Economics next semester.
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Fixed Reading whole posts is ftw imho.
The ursan nerf was a good thing and a bad thing. Good for those who hated it, bad for those who loved it. Not much else to say.
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Sep 03, 2008, 09:55 PM // 21:55
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#20
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by BBG345
R.I.P the PUGers of guild wars.
PARTY TIME PEEPS!!
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Fixed
And A-net prolly already did this, but it'd be nice to see the result.
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